ISceneNode

メンバ

メソッド
addAnimator ( )
addChild ( )
clone ( )
deserializeAttributes ( )
getAbsolutePosition ( )
getAbsoluteTransformation ( )
getAutomaticCulling ( )
getBoundingBox ( )
getID ( )
getMaterial ( )
getMaterialCount ( )
getName ( )
getParent ( )
getPosition ( )
getRelativeTransformation ( )
getRotation ( )
getScale ( )
getTransformedBoundingBox ( )
getTriangleSelector ( )
getType ( )
isDebugDataVisible ( )
isDebugObject ( )
isVisible ( )
remove ( )
removeAll ( )
removeAnimator ( )
removeAnimators ( )
removeChild ( )
render ( )
serializeAttributes ( )
setAutomaticCulling ( )
setDebugDataVisible ( )
setID ( )
setMaterialFlag ( )
setMaterialTexture ( )
setMaterialType ( )
setName ( )
setParent ( )
setPosition ( )
setRotation ( )
setScale ( )
setTriangleSelector ( )
setVisible ( )
updateAbsolutePosition ( )
プロパティ