matrix4
メンバ
メソッド
buildCameraLookAtMatrixLH
( )
buildCameraLookAtMatrixRH
( )
buildNDCToDCMatrix
( )
buildProjectionMatrixOrthoLH
( )
buildProjectionMatrixOrthoRH
( )
buildProjectionMatrixPerspectiveFovLH
( )
buildProjectionMatrixPerspectiveFovRH
( )
buildProjectionMatrixPerspectiveLH
( )
buildProjectionMatrixPerspectiveRH
( )
buildShadowMatrix
( )
buildTextureTransform
( )
getDefinitelyIdentityMatrix
( )
getInverse
( )
getInversePrimitive
( )
getRotationDegrees
( )
getScale
( )
getTranslation
( )
interpolate
( )
inverseRotateVect
( )
inverseTranslateVect
( )
isIdentity
( )
isIdentity_integer_base
( )
makeIdentity
( )
makeInverse
( )
setbyproduct
( )
setbyproduct_nocheck
( )
setDefinitelyIdentityMatrix
( )
setInverseRotationDegrees
( )
setInverseRotationRadians
( )
setInverseTranslation
( )
setRotationDegrees
( )
setRotationRadians
( )
setTextureRotationCenter
( )
setTextureScale
( )
setTextureScaleCenter
( )
setTextureTranslate
( )
setTranslation
( )
transformBox
( )
transformBoxEx
( )
transformPlane_new
( )
translateVect
( )
プロパティ