matrix4

メンバ

メソッド
buildCameraLookAtMatrixLH ( )
buildCameraLookAtMatrixRH ( )
buildNDCToDCMatrix ( )
buildProjectionMatrixOrthoLH ( )
buildProjectionMatrixOrthoRH ( )
buildProjectionMatrixPerspectiveFovLH ( )
buildProjectionMatrixPerspectiveFovRH ( )
buildProjectionMatrixPerspectiveLH ( )
buildProjectionMatrixPerspectiveRH ( )
buildShadowMatrix ( )
buildTextureTransform ( )
getDefinitelyIdentityMatrix ( )
getInverse ( )
getInversePrimitive ( )
getRotationDegrees ( )
getScale ( )
getTranslation ( )
interpolate ( )
inverseRotateVect ( )
inverseTranslateVect ( )
isIdentity ( )
isIdentity_integer_base ( )
makeIdentity ( )
makeInverse ( )
setbyproduct ( )
setbyproduct_nocheck ( )
setDefinitelyIdentityMatrix ( )
setInverseRotationDegrees ( )
setInverseRotationRadians ( )
setInverseTranslation ( )
setRotationDegrees ( )
setRotationRadians ( )
setTextureRotationCenter ( )
setTextureScale ( )
setTextureScaleCenter ( )
setTextureTranslate ( )
setTranslation ( )
transformBox ( )
transformBoxEx ( )
transformPlane_new ( )
translateVect ( )
プロパティ