ISceneNode
メンバ
メソッド
addAnimator
( )
addChild
( )
clone
( )
deserializeAttributes
( )
getAbsolutePosition
( )
getAbsoluteTransformation
( )
getAutomaticCulling
( )
getBoundingBox
( )
getID
( )
getMaterial
( )
getMaterialCount
( )
getName
( )
getParent
( )
getPosition
( )
getRelativeTransformation
( )
getRotation
( )
getScale
( )
getTransformedBoundingBox
( )
getTriangleSelector
( )
getType
( )
isDebugDataVisible
( )
isDebugObject
( )
isVisible
( )
remove
( )
removeAll
( )
removeAnimator
( )
removeAnimators
( )
removeChild
( )
render
( )
serializeAttributes
( )
setAutomaticCulling
( )
setDebugDataVisible
( )
setID
( )
setMaterialFlag
( )
setMaterialTexture
( )
setMaterialType
( )
setName
( )
setParent
( )
setPosition
( )
setRotation
( )
setScale
( )
setTriangleSelector
( )
setVisible
( )
updateAbsolutePosition
( )
プロパティ